#Vehicle simulator framework driverIn an engineering-class DIL simulator, inputs are vehicle states as calculated by a vehicle physics model and outputs are the inertial, visual, audio, and haptic cues that inform a driver about those vehicle states. Latency refers to the time domain delay between inputs and outputs. But alas, it’s just a framework In order to identify characteristics, we must dive into performance. #Vehicle simulator framework simulatorThese aspects could be used to set the basic framework for any “good” driving simulator that is meant to serve as an engineering tool. #Vehicle simulator framework softwareFor example, you may wish to swap various hardware (dashboards, etc.) and software (vehicle modelling tools, etc.) for different DIL experiments, or it may be desirable to accommodate emerging technologies without disturbing the system as a whole (new projection technology, etc.). Although it is desirable for all the pieces to fit together neatly, it is also desirable to be able to remove pieces from time to time. All of these sub-systems must fit together to create a cohesive whole, similar to a complete image emerging from a collection of discrete puzzle pieces. The question posed here is this: If we are interested in the engineering tool end of the spectrum, is it possible to puzzle out some of the defining characteristics of a “good” automotive driving simulator?Ī Driver-in-the-Loop (DIL) simulator is comprised of many sub-systems, just like a car - mechanical, electrical, control systems and so on. With the pure potential this has, I can imagine some very highly detailed vehicles in this simulator's future.As noted in previous articles, automotive driving simulators can take on many forms, ranging from consumer-oriented entertainment devices to industry-oriented engineering tools. This is a remarkable piece of work, and includes so many different elements of simulation it’s amazing this is only done by an independent developer. Vehicle Simulator is not quite on the same level as big-budget flight sims, but considering the custom content angle of the game, I suspect Vehicle Simulator will grow into a more complete product as time goes on.” The planned additions of a mission editor and sailboats should complete the package more thoroughly. The automobile aspect of the game is quite limited: I'd like to see some military vehicles and racing modes (the waypoints are in place already: how about some checkpoint races?). The textures could use more variety and detail and even more scenery locations (with more missions) would be appreciated. The game's lineage means lots of custom content is already created, waiting to be downloaded, which expands the basic game's scope. The arcade tilt means that Vehicle Simulator is great for beginners, and jumping online in the sandbox mode of the game is inviting. These two aspects of the game (boating and flying) perform almost identically to their predecessors, which is not a bad thing. “Vehicle Simulator is exactly what I expected: a mostly successful combination of Virtual Sailor and Micro Flight.
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